![]() 77 percent of Americans own a smartphone, so why not target the device that is on your person nearly 24 hours a day? Companies such as Samsung, Apple, and Razer have all noticed which way the wind is blowing.ĭuring its 2018 iPhone keynote, Apple highlighted its latest A12 chip, and said it was made for high-end gaming. They understand that a mobile phone is the easiest way to reach the largest amount of people. Why not target the device that’s on your person nearly 24 hours a day?ĭevelopers like Blizzard are aware of the numbers. Those numbers are expected to climb over the next few years with forecasts predicting an annual growth rate of at least 10 percent into 2021. ![]() We’re already playing mobile games, and we’re doing a lot of it. While China and Japan contribute heavily to that result, the United States is the second largest market for mobile games. Follow the money, follow the gamersĪccording to a report by newzoo, mobile revenue makes up more than 50 percent of the global games market. For better or worse, gamers on all platforms seem to be putting up with these problems. With bugs, half-baked design, and microtransactions rampant on console games as well - many of which you still have to pay full price for – it’s clear that these issues are here to stay for now. Those issues certainly exist in many mobile games but they are not isolated problems for mobile. Rockstar Games’ co-founder just formed an ‘absurd’ new studio One of my favorite 2022 games just came to Xbox Game Pass, and you need to try it The impending Xbox 360 Store closure makes me wary of Game Pass’ future
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